One question many fans have about the Halo TV show is whether or not it is a continuation of video game history.
Halo has long been a major video game juggernaut, but it’s finally leaping into the realm of live-action production with a similar scope. The upcoming Paramount + series is set to be a huge hit in its own right, delving deeper into the history and familiar characters of Halo.
But a question that many fans are asking about the Halo The TV show is whether or not it is a continuation of the history of video games. It could make or break the series, as those who want something that expands the games’ plot may be disappointed otherwise. With the first trailer released recently, here’s a look at the history of the series and whether or not it connects to games.
What is the plot of Paramount + ‘s Halo?
The plot, or at least what has been released about it so far, should look quite familiar to fans of the Halo games, especially the original trilogy. It involves the struggles of the human race as they fight against the alien race known as the Covenant. The best fighters in mankind are the Spartans, super soldiers raised from childhood to be living weapons. Equipped with advanced armor and military experience, these space soldiers and their iconic designs are synonymous with the series.
The most famous Spartan is of course the protagonist of the Master Chief franchise, played by Pablo Schreiber. Other characters include Dr. Halsey, the creator of the Spartan program, as well as several original characters. Of course, the cast wouldn’t be complete with AI Cortana, who is played by Jen Taylor, her voice actor for the video game series.
Does the Halo TV show connect to games?
It all again looks like Halo that fans know and love, but it remains to be seen whether or not the story of the series coincides with the games they know and love, too. This question apparently received an answer a few years ago when the series began production, and this, hopefully, has remained the guiding principle as it progressed towards completion.
Gary Levine, the president of programming for Showtime, the network that originally ran the project), has taken a firm stand on the series’ place in the franchise. “It’s a new story, but we’re incredibly canon-friendly and working with the folks at Microsoft / 343 to make sure we don’t violate any of this,” he explained. Kiki Wolfkill, head of Transmedia for 343 Industries (the video game company that currently manages Halo) also made his feelings felt about the position of the show. “As we reflect on what it means to bring video game franchises to film or television – often the biggest challenge can be finding the right balance between the times fans have already had and the times that haven’t. not yet been experienced through another medium, perspective or creative goal, “he said. We are delighted to navigate these creative waters to bring you something that is both respectful of what you know and already love, but also new, surprising and exciting. “
So, unlike many adaptations of video games, Halo was done with the source material in mind. It’s not just about adapting the games’ story, but also actively adding to it, making sure not to contradict any major plot points or character developments that fans would notice. With respect to the history of the games, we hope to tell an original one that delves deeper into the franchise than ever before, adding more depth and characterization to the franchise in first person.
To discover the iconic video game in live-action, Halo will be presented in early 2022 exclusively on Paramount +.
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